![]() Your reason for being in Bolivia is explained in the first couple of minutes: the country has been turned into a narco state by the merciless Santa Blanca Cartel, which is headed up by the ludicrously tattooed top dog, El Sueno. There are a multitude of different outposts, too, both militarised and civilian, which give you urban spaces to navigate. There are mountainous peaks that offer great sniping opportunities but little cover, desert flats that offer neither cover nor the elevation for a tactical advantage, and tundra and verdant vegetation, which provide ample space to manoeuvre unseen. Wildlands’ rendition of the country is a vast sprawl of all kinds of different landscapes. It lacks a coherent narrative thread to pull you through its cookie-cutter co-op content, and it regularly condones some poisonous ideas through lazy writing.Īs an unnamed member of an ultracapable quad-man (or woman) squad, you’re tasked with creating your own persistent online “Ghost” (read: character) from a huge list of options before heading to Bolivia. The result is a truly enormous and frequently beautiful game, but one that often feels like a disorganised muddle of things to do. That it has transformed an existing and largely well-received franchise into an open-world game is riskier still.īut Ubisoft has, for better or worse, crafted something of a template for the genre with games like Assassin’s Creed, Far Cry, and Watch Dogs, into which slots Tom Clancy’s Ghost Recon: Wildlands. Costly and time-intensive to create, open-world games are a risky proposition, even for a company the size of Ubisoft. Links: Amazon (UK) | Amazon (US) | Official websiteOf all the publishers out there, it’s Ubisoft that has most affectionately embraced the open world. Platform: PC, PS4, Xbox One (PS4 reviewed)
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